Backgammon Relative Advantage Score (BRAS)
What is the BRAS
In short: I designed a score function for Backgammon that, in a single pass and without dice rolls or search, maps positions into the [0,100] range, is antisymmetric, interpretable, and works at millisecond speed. Below I share its formula, rationale, validation, and how it performs for doubling (cube) decisions.
Symbols and Notation Glossary
Y_i, O_i
(i=1..24): Number of my and opponent's checkers at point i.b_Y, b_O
: Checkers on the bar (me/opponent).y_Y, y_O
: Borne-off checkers (me/opponent).f_i
: Normalized features,f_i ∈ [-1,1]
.w_i
: Feature weights.D
: Raw score (linear + interactions).g(D)
: D→S transform;tanh(D/σ)
.S_me, S_op
: Final scores (0–100),S_me + S_op = 100
.
TL;DR
- Closed-form: D = Σ w_i · f_i, g(D)=tanh(D/σ),
σ=3.0
- Outputs:
S_me = 50 + 50·g(D)
,S_op = 100 − S_me
→ guaranteed antisymmetry - Feature set (11 total): pip, bar, off, hb, prime, anch, blot, stack, out, x1, x2 (all interpretable and normalized to [-1,1])
- Validation: Antisymmetry error ~1e−14, boundary and monotonicity tests pass, documentation examples match exactly
- Speed: ~0.78 ms/position (10k random positions)
- Doubling: g(D) is a single function → smooth, symmetric, threshold-sensitive decision zones
What Problem Are We Solving?
In Backgammon, position evaluation is usually done via search (minimax) or simulation (Monte Carlo). These are accurate but expensive: high latency, high energy consumption, weak for mobile/edge use. My goal was to produce an evaluation function that completes in a single pass, is mathematically robust (antisymmetric, bounded, monotonic), interpretable, and fast.
The Core Formula
Raw score and transformation (core definition):
D = Σ w_i · f_i
g(D) = tanh(D / σ), σ = 3.0
S_me = 50 + 50 · g(D)
S_op = 100 − S_me
Antisymmetry guarantee: When you flip the colors and board, all f_i
signs change → D → −D
→ S_me ↔ 100−S_me
. Therefore, S_me + S_op = 100
always holds.
Mathematical Details (In Depth)
- Normalization and ranges (why these denominators?)
-
f_pip = (PIP_O − PIP_Y) / 375
PIP_Y = Σ i·Y_i + 25·b_Y
,PIP_O = Σ (25−i)·O_i + 25·b_O
- For each side,
PIP ∈ [0, 375]
(all 15 checkers on the bar → 25×15=375; empty board → 0) - So difference
∈ [−375, +375]
; with denominator 375,f_pip ∈ [−1,1]
is guaranteed.
-
f_hb = (H_Y − H_O)/6
,H_· ∈ {0..6}
→ difference∈ [−6,6]
→[-1,1]
-
f_prime = (L_Y − L_O)/6
,L_· ∈ {0..6}
→[-1,1]
-
f_anch = (A_Y − A_O)/6
,A_· ∈ {0..6}
→[-1,1]
-
f_blot = (W_O − W_Y)/22.5
W_· = Σ ρ(i)·1[·_i = 1]
,ρ(i) = 1.5 (1..6), 1.0 (7..18), 1.2 (19..24)
- Worst case: one side distributes all 15 blots in my home (1..6):
W_max = 15×1.5 = 22.5
- Difference
∈ [−22.5, +22.5]
→[-1,1]
-
f_stack = (S_O − S_Y)/10
,S_· = Σ max(·_i−5, 0)
- Worst: 15 checkers stacked →
max(15−5, 0) = 10
- Difference
∈ [−10, +10]
→[-1,1]
- Worst: 15 checkers stacked →
-
f_bar = (b_O − b_Y)/15
,b_· ∈ {0..15}
→[-1,1]
-
f_off = (y_Y − y_O)/15
,y_· ∈ {0..15}
→[-1,1]
-
f_out = (T_Y − T_O)/12
,T_· ∈ {0..12}
(points 7–18, 12 in total) →[-1,1]
-
f_x1 = (H_Y/6)(b_O/15) − (H_O/6)(b_Y/15)
- Each term
∈ [0,1]
; difference∈ [−1,1]
- Each term
-
f_x2 = (L_Y·A_O − L_O·A_Y)/36
L_·, A_· ∈ {0..6}
→ denominator 36 assures[-1,1]
- Antisymmetry (operator and feature-level proof):
- Flip:
Ŷ_i := O_{25−i}
,Ô_i := Y_{25−i}
,b_Y↔b_O
,y_Y↔y_O
(see:bras_evaluator.py:306
) - For all features,
f_i(Ŷ,Ô) = −f_i(Y,O)
:pip
: Indices and bar switch signshb/anch/out/prime/stack
: Counts swap sign when side changesblot
:ρ*(i)=ρ(25−i)
— local risk weights flipbar/off
: Differences change signx1/x2
: Cross terms also swap sign
- Thus
D(Ŷ,Ô) = −D(Y,O)
,S_me(Ŷ,Ô) = 100 − S_me(Y,O)
- Transformation and derivative (sensitivity):
g(x) = tanh(x/σ)
→ single function;|g|≤1
- Derivative:
g'(x) = (1/σ)·sech²(x/σ)
;g'(0) = 1/σ ≈ 0.333
(σ=3) - Effect on score:
∂S_me/∂D = 50·g'(D)
- Near D=0:
∂S_me/∂D ≈ 16.67
(high sensitivity; saturates near extremes)
- Near D=0:
- Saturation intuition:
|D|≈3
→|g|≈tanh(1)≈0.761
→S≈50±38
- Monotonicity: sample derivatives
-
Increase pip difference
R=PIP_O−PIP_Y
:∂S_me/∂R = 50·g'(D)·w_pip/375 > 0
(see:docs/ras_mathematical_foundations.md
)
-
Increase my bar
b_Y
:∂S_me/∂b_Y = −50·g'(D)·(w_bar/15 + (w_x1·H_O)/(6·15)) < 0
(negative)
- Interpretation of weights (scale):
- Each
w_i
is “change in D per unit of feature”; score sensitivity is ~50·g'(D)·w_i
- Eg. D≈0,
w_pip=2.2
→50·(1/3)·2.2/375 ≈ 0.097
score/PIP unit difference
> Visualization suggestion: plot D→S curve and g’(D)
(sensitivity) together to show high central sensitivity and extreme saturation.
Features (f_i)
pip
: pip difference (across all phases)bar
: bar disadvantage (very strong signal)off
: bear-off progress (endgame speed)hb
: home board strength (hitting/jailing)prime
: longest prime (movement restriction)anch
: number of anchors in opponent's home (back game security)blot
: regionally weighted blot riskstack
: penalty for >5 checkers stacked (flexibility loss)out
: midboard (7–18) controlx1
:hb × bar
synergyx2
:prime × anchor
interaction (dampened via negative weight)
Weights and definitions as in the implementation: bras_evaluator.py:55
, detailed maths: docs/ras_mathematical_foundationd.md
.
Sample 2 from docs, summary:
f_pip ≈ +0.0427
,f_blot ≈ −0.0311
,f_bar ≈ −0.0667
,f_out ≈ −0.0833
,f_x1 ≈ −0.0111
- With weights:
D ≈ −0.1265
→S_me ≈ 47.893
,S_op ≈ 52.107
- Code matches:
bras_evaluator.py
example andtest_bras.py:192
S→p(win) Calibration
The S
scale (0–100) is ideal for human-readability but is not a direct “win probability.” With real-game or simulation labels (win=1/lose=0), you can calibrate S → p(win)
via a simple mapping.
Recommendation: Isotonic regression (monotonic calibration)
Steps (summary):
- Collect labeled data: pairs
(S_me, outcome)
(outcome ∈ {0,1}) - Map
S_me
values [0,100] → [0,1] (e.g.,S' = S_me/100
) - Learn
p̂ = h(S')
using isotonic regression - Plot reliability curve, report Brier and log-loss
Sample code (adapt to your data):
import numpy as np, pandas as pd
from sklearn.isotonic import IsotonicRegression
import matplotlib.pyplot as plt
# df: results from games; S_me (0..100), outcome ∈ {0,1}
df = pd.read_csv('my_games.csv')
S = df['S_me'].values / 100.0
y = df['outcome'].values
iso = IsotonicRegression(out_of_bounds='clip')
p_hat = iso.fit_transform(S, y)
# Reliability curve
bins = np.linspace(0, 1, 11)
bucket = np.digitize(S, bins) - 1
cal = pd.DataFrame({'S': S, 'y': y, 'p': p_hat, 'b': bucket})
grp = cal.groupby('b').agg(S_mean=('S','mean'), y_mean=('y','mean'), p_mean=('p','mean'))
plt.plot(grp['S_mean'], grp['y_mean'], 'o-', label='Empirical')
plt.plot(grp['S_mean'], grp['p_mean'], 'x--', label='Calibrated')
plt.plot([0,1],[0,1],'k:', label='Perfect')
plt.xlabel('S/100'); plt.ylabel('p(win)'); plt.legend(); plt.grid(alpha=.3)
plt.tight_layout(); plt.savefig('ds_analysis/14_calibration_curve.png', dpi=150)
Notes:
S
is not equal top(win)
by default; calibration aligns it to real data.- When
σ
orw
gets updated, recalibrate for best accuracy.
Cube (Doubling) Threshold Guide (Money Game)
Doubling decisions are by nature thresholded. Using this function’s smooth mapping from D
to S
, here’s a practical guide for money game:
- Early “double consideration”:
D ≳ 0.5
→S_me ≈ 50 + 50·tanh(0.5/3) ≈ 54–55
- Live cube window:
D ≈ 1.0–1.5
→S_me ≈ 65–70
(position & volatility dependent) - Drop zone:
D ≳ 2.0–2.5
→S_me ≈ 80+
(opponent passing starts to make sense)
Notes:
- Thresholds depend on game phase and hit/contact dynamics;
hb/prime/anch
combos affect volatility. - By antisymmetry, opponent thresholds are symmetric: read as
S_op = 100 − S_me
. - You should recalibrate these with your own data, e.g.,
ds_analysis_doubling2/dataset.csv
.
Optional visuals:
ds_analysis_doubling2/01_score_distributions.png
: Distribution contextds_analysis_doubling2/07_statistical_tests.png
: Statistical consistencyds_analysis_doubling2/08_feature_importance.png
: Feature effects
Integration: Engine and Decision Flow
This section covers the minimal building blocks and sample code for engine integration.
Move Ordering (Fast Sorting)
Idea: Score all child positions from legal moves using compute_score
, then search best-first.
from tavla_evaluator import TavlaEvaluator
def order_moves(current_position, legal_moves, apply_move_fn, top_k=None):
e = TavlaEvaluator()
scored = []
for m in legal_moves:
child = apply_move_fn(current_position, m) # update position
S_me, _ = e.compute_score(child)
scored.append((m, S_me))
scored.sort(key=lambda t: t[1], reverse=True)
return scored if top_k is None else scored[:top_k]
Note: In expensive search/simulation, this order accelerates pruning (best branches expand first).
Doubling Decision Flow (Simple Flow)
[Position] → compute D, S_me
|-- S_me ≥ S_drop → Double → Opponent: Pass (profit ↑)
|-- S_live_low ≤ S_me < S_drop → Double suggested (check position/volatility)
|-- S_me < S_live_low → No double (play on)
Suggested initial thresholds (money game):
S_live_low ≈ 62–65
,S_drop ≈ 80
Warning: Thresholds depend on game/target; recalibrate with your data. For match play, score/equity needs adjustment.
Implementation (Python)
- Feature extraction:
bras_evaluator.py:47
- Raw score:
compute_raw_score
→bras_evaluator.py:254
- Transformation:
g_transform
→bras_evaluator.py:257
(σ=3) - Full score:
compute_score
→bras_evaluator.py:267
- Color/board flip (invariance test):
flip_position
→bras_evaluator.py:306
Sample positions (match docs): bras_evaluator.py:327
, bras_evaluator.py:349
Why This Design?
- Antisymmetric and neutral: Works for both colors, interpretation preserved under flip.
- Closed form and fast: No search/simulation; single path evaluation.
- Interpretable: Each feature ties clearly to game intuition.
- Stable: tanh saturates at extremes, smooth/monotonic in center.
Tests: “I Built It, I Broke It; I Trust If It Passes”
All tests in test_bras.py
; auto-generator covers boundaries, monotonicity, and edge cases.
- Antisymmetry (N=1000):
S_me + S_op = 100
, after flipS_me' = S_op
; max error ~1e−14 (test_bras.py:139
) - Documentation examples: Opening
S=50.000
; contact exampleD≈−0.1265
,S≈47.893
(tolerance < 1e−2) (test_bras.py:192
) - Feature bounds: Each
f_i ∈ [-1,1]
(no violations) (test_bras.py:240
) - Score bounds:
S ∈ [0,100]
(no violations) (test_bras.py:274
) - Monotonicity: Pip↑ ⇒ S_me↑; My bar↑ ⇒ S_me↓ (
test_bras.py:303
) - Edge cases: All bar, all off, max stack; antisymmetry held (
test_bras.py:402
)
Output and performance:
- 10,000 random positions: total ~7.8s → ~0.78 ms/position
- For comparison: MCTS (1000 sims) ~100–500 ms/move → 100–600× faster
Statistical Analysis & Visuals
Produced EDA, correlations, importance (|w|·std), transformation behavior and sensitivity analyses.
Highlights:
- Score & transformation:
IMG/bras_analysis_scores.png
- Feature histograms:
IMG/bras_analysis_features.png
- Correlation matrix:
IMG/bras_analysis_correlation.png
- Feature importance:
IMG/bras_analysis_importance.png
More detailed set (10k samples) in ds_analysis/
:
- Distributions:
ds_analysis/01_score_distributions.png
- Correlation (clustered):
ds_analysis/04_correlation_clustered.png
- Feature importance:
ds_analysis/08_feature_importance.png
- Relationship hexbin:
ds_analysis/05_hexbin_relationships.png
Related reports: docs/ras_whitepaper.md
, docs/ras_verification_and_performance.md
.
Doubling (Cube) Insights
We want smooth, symmetric, and threshold-sensitive behavior for doubling. Since g(D)=tanh(D/σ)
is a single function, this is naturally achieved.
Short findings (ds_analysis_doubling2/dataset.csv
):
- E[p] ≈ 0.500, std ≈ 0.145 (close to balanced)
- S_me means by D range:
[-0.5,0.0]→~45.8
,[0.0,0.5]→~54.1
,[1.0,1.5]→~69.2
,[2.0,2.5]→~81.0
- Thus, S_me rises smoothly and monotonically with D; drop/take windows separate cleanly
- By symmetry, opponent's perspective is automatic:
S_op = 100 − S_me
Key visuals (doubling focus):
ds_analysis_doubling2/01_score_distributions.png
ds_analysis_doubling2/07_statistical_tests.png
ds_analysis_doubling2/08_feature_importance.png
Speed, Cost, and Engineering
- ~0.78 ms/position (single core) → suitable for real-time engines
- Light dependencies; easily portable with NumPy
- Features are modular; weight calibration can be domain-expert guided
Reproduction
- Basic tests:
python test_bras.py
- Quick analysis & visuals:
python analyze_bras.py.py
- Data science pipeline (parameterized):
python data_science_analysis.py --n-samples 8000 --output-dir ds_analysis_doubling2
Quick mathematical check (antisymmetry & transform):
python -c "import pandas as pd, numpy as np; df=pd.read_csv('ds_analysis_doubling2/dataset.csv'); \
print(np.abs(df['S_me']+df['S_op']-100).max()); \
print(np.abs((df['S_me']-50)/50 - np.tanh(df['D']/3)).max())"
Closing
With an antisymmetric, interpretable, and closed-form evaluation function, we have a fast, robust, and practical foundation for Backgammon. This provides a strong “pre-evaluator” for search/simulation and, on its own, makes a practical heuristic for mobile/edge deployment. The cube decisions benefit from smooth, symmetric thresholds. With new data, the weights can be fine-tuned and confidently recalibrated with the same analysis/test suite.
—
Sources and Code:
- Mathematics:
docs/ras_mathematical_foundations.md
- Academic report:
docs/ras_whitepaper.md
- Analysis report:
docs/ras_verification_and_performance.md
- Implementation:
bras_evaluator.py
- Test suite:
test_bras.py
- Analyses:
analyze_bras.py.py
,data_science_analysis.py
In-Depth Explanation: From Design to Validation
This section is the longer version, where I answer "why, how, when" in detail, explaining design decisions and the validation process. Can be read like a blog series; skip between sections as needed.
1) Problem Nucleus: Speed, Interpretability, Mathematical Guarantees
Backgammon, while laden with dice uncertainty, still has regular position patterns: pip balance, bar disadvantage, home board power, prime and anchor architecture, blot risk, midboard control, etc. Two industry strategies dominate:
- “Heavy but nonlinear” approaches: Monte Carlo simulations, tree search.
- “Light and interpretable” approaches: Feature-based heuristics.
My aim is to combine the best of both: Single-pass, explainable, mathematically robust; mobile/edge speed, reportable consistency, calibratable with new data.
2) Design Principles and Constraints
- Must be antisymmetric: When you flip color/board, scores swap (neutrality, logical soundness)
- Bounded output:
S ∈ [0,100]
; easy for human-centric interpretation (percentile intuition) - Monotonic and smooth: Advantage in pip↑ → S_me↑, bar disadvantage↑ → S_me↓; smooth throughout
- Interpretable features: Each
f_i
should represent real game intuition, be normalized - Closed form & performance: Single pass computation; vectorized, fast
3) Feature Design: The Nuances of the f_i
Here each feature's game logic and normalization rationale are presented. Full definitions and denominators in docs/ras_mathematical_foundations.md
.
- Pip (
f_pip
): Total pip count difference; denominator 375 assures within bounds. Seebras_evaluator.py:116
. - Bar (
f_bar
): Difference in checkers on the bar. Very penalizing since it kills short-term freedom. Code:bras_evaluator.py:179
. - Off (
f_off
): Bear-off progress, endgame fuel. Code:bras_evaluator.py:187
. - Home Board (
f_hb
): Closed points (1–6); proxy for jailing strength post-hit. Code:bras_evaluator.py:132
. - Prime (
f_prime
): Longest closed run (max 6); restricts movement. Code:bras_evaluator.py:149
+ helper_longest_run
atbras_evaluator.py:157
. - Anchor (
f_anch
): Secure points in opponent's home, reduces getting closed out/gammoned. Code:bras_evaluator.py:170
. - Blot (
f_blot
): Open checker penalties, regionally weighted byρ(i)
; home>mid>opp.home (1.5 / 1.0 / 1.2). Code:bras_evaluator.py:196, 100
. - Stack (
f_stack
): >5 checker stack penalty (flexibility loss). Code:bras_evaluator.py:206
. - Out (
f_out
): Control over midboard (7–18 corridor). Code:bras_evaluator.py:195
. - Interaction 1 (
f_x1
): Home power × opponent's bar; strong home punishes opponent on bar more. Code:bras_evaluator.py:221
. - Interaction 2 (
f_x2
): Prime × opponent's anchor, counters primes somewhat, negative weight. Code:bras_evaluator.py:233
.
Normalization (denominators) serves: (1) Features can be summed on same scale; (2) Weight reflects direct impact on the score.
4) Weights and Calibration Rationale
Initial weights are expert-driven, then pass a “checklist” data pass:
- "Bar is a heavy disadvantage" →
w_bar = 2.0
- "Pip matters in all phases" →
w_pip = 2.2
- "Measuring endgame speed matters" →
w_off = 1.6
- "Home board and prime are important but not extremes" →
w_hb = 1.5
,w_prime = 1.3
- "Blot is always risky: mid-level" →
w_blot = 1.1
- "Midboard support" →
w_out = 0.5
- "Anchor is a safe haven" →
w_anch = 0.6
- "Stacking is rare but harmful" →
w_stack = 0.4
- "Interactions" →
w_x1 = 1.0
,w_x2 = -0.6
After data, ranking by |w|·std
; practically, pip, bar, off, blot dominate (see plots and tables).
5) Transformation Function: Why tanh, Why σ=3?
tanh
is naturally odd, i.e., g(-x)=-g(x)
, making it ideal for antisymmetric design. Bounded to [-1,1]
, smooth in center, well-behaved derivative. σ=3 calibration achieves:
- Typical
D
in [-3,3], so score band is~50±38
; extremes separated but not oversaturated - Most random positions sit near tanh’s linear region, no over-saturation
Logistic also considered, but tanh + affine map (50±50·g) is cleaner for centering and symmetry.
6) Antisymmetry: Guaranteed by Operator
Flip operator: Ŷ_i := O_{25−i}, Ô_i := Y_{25−i}
, b_Y↔b_O
, y_Y↔y_O
. This flips all feature signs → f_i(tilde) = −f_i
. Hence D(tilde) = −D
, S_me(tilde) = 100 − S_me
. In implementation: bras_evaluator.py:306
.
7) Monotonicity: A Small Derivative Tour
From the doc, for pip:
∂S_me/∂R = 50·g’(D)·w_pip/375 = 50·w_pip/(375·σ)·sech²(D/σ) > 0
Bar increase for me is bad → ∂S_me/∂b_Y < 0
. This is scenario tested in test_bras.py:303
.
8) Implementation Notes & Performance
Key code choices:
- Vectorized ops (NumPy) for
~0.78 ms/position
. See: generation loop inanalyze_bras.py.py
. _longest_run
computes prime length via linear scan with early break and small buffer.rho(i)
andrho_star(i)
encode location-dependent blot risk (home, mid, opp.home), integrating “point risk isn’t uniform” into the game.
9) Test Suite: How I Broke and Fixed It
Tests in test_bras.py
cover five axes:
- Antisymmetry: Total=100 and matching after flip (N=1000). Max error ~
1e−14
. (test_bras.py:139
) - Documentation examples: Opening
50.000
, contact ex:S≈47.893, D≈−0.1265
. (test_bras.py:192
) - Feature bounds:
f_i ∈ [-1,1]
checked, no violations. (test_bras.py:240
) - Score bounds:
S ∈ [0,100]
checked, no violations. (test_bras.py:274
) - Monotonicity: Pip↑ ⇒ S_me↑, My bar↑ ⇒ S_me↓. (
test_bras.py:303
) - Edge cases: All bar, all off, max stack. (
test_bras.py:402
)
Random generator focuses on certain points (to increase stack frequency), see: test_bras.py:467
.
10) Statistical Analysis & Visuals
Two layers of reports:
- Fast general set (
analyze_bras.py.py
): summarizing score, D, transform, and antisymmetry - Data science set (
data_science_analysis.py
): EDA, correlation, importance, VIF, dimensionality reduction, clustering, sensitivity
Sample visuals (general):

bras_analysis_scores.png

bras_analysis_features.png

bras_analysis_correlation.png

bras_analysis_importance.png
Detailed set (10k samples, ds_analysis/
):

01_score_distributions.png

04_correlation_clustered.png

08_feature_importance.png

05_hexbin_relationships.png
11) Doubling (Cube): Windows, Thresholds, Smoothness
Doubling is thresholded by nature; g(D)=tanh(D/σ)
makes this transition smooth. From ds_analysis_doubling2/dataset.csv
:
E[p]≈0.500
,std≈0.145
.- D intervals:
[-0.5,0.0]→S≈45.8
,[0.0,0.5]→S≈54.1
,[1.0,1.5]→S≈69.2
,[2.0,2.5]→S≈81.0
. - Symmetry: Opponent’s side flips naturally:
S_op=100−S_me
.
This cleanly splits “initial double” and “drop” regions. Surface is also uniform, does not jump with small noise.
Doubling visuals (samples):

01_score_distributions.png

07_statistical_tests.png

08_feature_importance.png
12) Limitations & Future Work
- Handcrafted features help interpretability, but aren't aiming for neural net raw accuracy ceiling. Hybrid (this + small NN) could be next.
- Weights static; phase-aware adaptive weighting (phase detector) could add value.
- Generated distribution can be re-calibrated with real game data, adjusting
w
andσ
. - Blot's regional weights can be personalized for player style.
13) Quick Usage & Reproduction
Basic tests:
python test_bras.py
Quick analysis and visuals:
python analyze_bras.py.py
Data science pipeline (with parameters):
python data_science_analysis.py --n-samples 8000 --output-dir ds_analysis_doubling2
Quick math validation:
python -c "import pandas as pd, numpy as np; df=pd.read_csv('ds_analysis_doubling2/dataset.csv'); \
print(np.abs(df['S_me']+df['S_op']-100).max()); \
print(np.abs((df['S_me']-50)/50 - np.tanh(df['D']/3)).max())"
14) Mini Code Example
import numpy as np
from tavla_evaluator import TavlaEvaluator, create_opening_position
e = TavlaEvaluator()
pos = create_opening_position()
S_me, S_op = e.compute_score(pos)
print(S_me, S_op)
# Detailed output
detail = e.evaluate_detailed(pos)
print(detail['features'])
print(detail['D'], detail['g'])
15) Final Words
A good evaluation function isn’t so much “correct” as it is “consistent and useful.” This approach balances speed/fidelity/interpretability for Backgammon. It smooths the cube decision surface, gives a robust prior for search/simulation, and serves as a practical heuristic by itself for mobile/edge. Very receptive to improvement with feedback and new data.